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Multimedia tools in the teaching and learning processes: A systematic review

Multimedia tools inside the teaching and getting to know
processes: A systematic assessment
M.D. Abdulrahaman
aDepartment of Information and Communication Science,
University of Ilorin, Ilorin, Nigeria
N. Faruk
bDepartment of Telecommunication Science, University of
Ilorin, Ilorin, Nigeria
A.A. Oloyede
bDepartment of Telecommunication Science, University of
Ilorin, Ilorin, Nigeria
N.T. Surajudeen-Bakinde
cDepartment of Electrical and Electronics Engineering,
University of Ilorin, Ilorin, Nigeria
L.A. Olawoyin
bDepartment of Telecommunication Science, University of
Ilorin, Ilorin, Nigeria
O.V. Mejabi
aDepartment of Information and Communication Science,
University of Ilorin, Ilorin, Nigeria
Y.O. Imam-Fulani
bDepartment of Telecommunication Science, University of
Ilorin, Ilorin, Nigeria
A.O. Fahm
dDepartment of Religions, Faculty of Arts, University of
Ilorin, Ilorin, Nigeria
A.L. Azeez
eDepartment of Mass Communication, University of Ilorin,
Ilorin, Nigeria
Abstract
Access to quality schooling remains a major bottleneck in
growing international locations. Efforts at beginning the get right of entry to
to a huge majority of citizens in developing international locations have
explored distinctive techniques inclusive of the use of multimedia era. This
paper offers a scientific review of various multimedia gear in the coaching and
gaining knowledge of procedures that allows you to analyzing how multimedia
technologies have validated to be a veritable approach for bridging the
distance inside the provision of unrestricted get entry to to quality schooling
and stepped forward novices' overall performance. The review process includes
undertaking an in depth search of applicable medical literature, selection of
relevant studies the usage of a pre-decided inclusion criteria, literature
evaluation, and synthesis of the findings of the diverse studies which have
investigated how multimedia had been used for learning and coaching tactics.
The assessment examines numerous case examine reviews of multimedia gear, their
fulfillment and restricting factors, software regions, assessment
methodologies, technology components, and age companies centered by means of
the equipment. Future research instructions also are furnished. Apart from text
and images, present tools had been located to have multimedia components
inclusive of audio, video, animation and 3-D. The study concluded that most
people of the multimedia solutions deployed for teaching and getting to know
target the answer to the pedagogical content of the challenge of interest and
the consumer audience of the solution at the same time as the fulfillment of
the special multimedia gear which have been used at the various goal agencies
and subjects may be attributed to the technology and additives embedded in
their improvement.
Introduction
Multimedia is a combination of more than one media kind such
as text (alphabetic or numeric), symbols, snap shots, pics, audio, video, and
animations commonly with the useful resource of technology for the purpose of
enhancing expertise or memorization (Guan et al., 2018). It supports verbal
instruction with the usage of static and dynamic pix in shape of visualization
generation for better expression and comprehension (Alemdag and Cagiltay, 2018;
Chen and Liu, 2008). The hardware and software program used for creating and
jogging of multimedia programs is known as multimedia technology (Kapi et al.,
2017). Multimedia generation has a few traits like integration, variety, and
interaction that allow people to talk statistics or ideas with digital and
print factors. The virtual and print elements on this context talk over with
multimedia-based packages or tools used for the reason of handing over
statistics to people for better know-how of standards.
Indeed, various elements of human endeavours, mainly the
educational sector, are being converted by the appearance of Information and
Communication Technology (ICT). ICT includes the use of hardware and software
program for the purpose of accumulating, processing, storing, presenting, and
sharing of information in most cases in digital paperwork. Multimedia
generation is an important aspect of ICT that offers with how information can
be represented and supplied digitally, the use of different media together with
textual content, audio, video, amongst others (Guan et al., 2018). It entails
the aggregate of numerous technology offer statistics in the satisfactory
possible formats, applications, and sizes.
However, whilst used in the lecture room or for academic
functions, the layout satisfactory and class of multimedia software have to be
high enough to mix the exclusive elements of the cognitive methods with a
purpose to gain the first-rate mimicking of the instructor. There are specific
types of multimedia applications to be had in the marketplace these days. These
applications have been deployed for distinct academic purposes such as the
works deployed for Mathematics training, Social Sciences, Sciences, Physiology,
Physics and Physical Education Studies (Al-Hariri and Al-Hattami 2017;
Anderson, 1993; Chen and Liu, 2008; Chen and Xia, 2012; Ilhan and Oruc, 2016;
Jian-hua & Hong, 2012; Milovanovi et al., 2013; Shah and Khan, 2015).
The significant hassle, however, remains the equal. Which
is, the problem of how to use the programs to provide students with stimulating
experience by turning in facts for better know-how of concepts. While it is
essential to increase various packages for effective teaching shipping, each of
those applications has its own awareness region, peculiarities, goal age,
merits and demerits. Thus, the taxonomy and thing synthesis for the development
of the multimedia application want to be considerably investigated as those
would have an effect on the teaching shipping, learning and wider
applicability. Some of the multimedia answers had been deployed, examined and
recorded giant achievement, at the same time as a few did no longer file
marginal fulfillment.
The fulfillment tales additionally range with region, target
age and deployment functions. Therefore, the purpose of this paper is to offer
a scientific review of the scientific published research that examined
distinctive multimedia equipment within the coaching and studying manner which
will identifying the existing multimedia-based tools, information their usage,
utility areas and affects on education device. In order phrases, the observe,
via a systematic review of literature, goals at figuring out the existing
multimedia-primarily based equipment for teaching and getting to know; understanding
their usage and restricting elements, software regions, assessment
methodologies, generation additives synthesis and affects on schooling system.
To this end, the take a look at is guided via the following research questions:
The outcome of this examine is aimed at serving as a guide
for instructors and schooling directors while selecting multimedia tools and
programs for teaching in faculties. So, in this observe, the taxonomy and issue
synthesis of a few widely cited multimedia programs are supplied. Various case
research and effects are tested. Furthermore, limitations restricting using ICT
and multimedia in teaching and gaining knowledge of are diagnosed; and a few
unresolved cases and future studies selections are outlined.
The subsequent components of this paper include Section 2,
that's the literature evaluate that examines multimedia technology and its
region in teaching and gaining knowledge of; Section 3, the research
methodology; Section four, presentation of consequences; Section 5, discussion
of the findings; and Section 6, the belief, hints and tips for destiny work.
2. Literature review
2.1. Multimedia learning and coaching: standards and resources
Multimedia or digital mastering sources help freshmen to get
on properly with mental representations with the use of different media
factors, which aid data processing. Information, that's made up of content
material and every now and then studying sports, are offered with using the
aggregate of text, photo, video and audio by using digital gaining knowledge of
resources. It has been proven, by way of research on the use of multimedia for
studying, that there are more advantageous results located in freshmen who
combine photograph and phrases than folks who use phrases handiest (Chen and
Liu, 2008; Mayer, 2008). As said in Eady and Lockyer (2013), exclusive pedagogy
techniques had been carried out by means of the use of digital sources. Their
paper offered how the authors were capable of introduce subjects to college
students, display to them, stimulate a set, make specific text sorts available
and interact college students in an interactive way.
Generally speaking, multimedia technology for educational
functions can be labeled according to whether they are used for teaching or for
mastering. Some of the distinct multimedia or virtual studying resources are
indexed in Eady and Lockyer (2013). Furthermore, consistent with Guan et al.
(2018), several studies have hooked up the significance of multimedia
technology to training and the extensive adoption of multimedia gear.
Multimedia typically includes using era and the substantial adoption of
multimedia programs in education is due to its many benefits (Almara'beh et
al., 2015). Some of the blessings of the multimedia software tools for coaching
and getting to know are summarized as follows:
Multimedia designed for learning refers back to the process
of building mental representation from phrases and snap shots in one of a kind
contexts. They are designed to help learning with equipment which may be
utilized in shows, elegance room or laboratory getting to know, simulations,
e-mastering, laptop games, and digital truth, thereby permitting rookies to
manner records both in verbal and pictorial bureaucracy (Alemdag and Cagiltay,
2018). Multimedia designed for studying calls for know-how of a few theories
which include cognitive concept of multimedia gaining knowledge of, which
postulates 3 assumptions that describe how human beings research from
educational multimedia materials. These assumptions can be phrased as
dual-channel, constrained potential, and lively processing (Alemdag and
Cagiltay, 2018). Dual-channel assumes that beginners have many channels to
split visual and auditory facts. The confined/limited ability assumes that
there's a restriction to the weight of records that can be processed in every
channel. Understanding these will allow instructors now not overwhelming
rookies with a lot information. On the alternative hand, learners could be
aware of their statistics processing barriers or abilities. Active processing
proposes that with regards to facts choice, organization, and integration,
human beings are lively dealers and are able to dealing with the types of
statistics they're interacting with. @ Read More techiesbenefit vocabularystyle authenticfashionstyle
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